[Developers] Thorn Cartoon2D
Erik Schnetter
schnetter at aei.mpg.de
Thu May 5 05:54:08 CDT 2005
On Thursday 05 May 2005 11:00, Ian Hawke wrote:
> On Wed, 4 May 2005, Erik Schnetter wrote:
> > We use thorn Cartoon2D in production runs. It is currently in the
> > BetaThorns arrangement. I would like to move it to a more
> > permanent place.
>
> I would agree - it's a bit absurd to have it in BetaThorns for so
> long.
>
> > It is a symmetry boundary condition; as such, it probably fits into
> > CactusBase.
>
> Has there been any advance with the slabbing interface to allow the
> other symmetry thorns (ReflectionSymmetry et al) to be moved into a
> Cactus* arrangement?
No, nothing. I still think that the interface of TAT/Slab is good as it
is, up to minor changes (such as e.g. adding an options table). The
implementation would probably need to be cactified, which mostly means
re-formatting the source code and stuff.
There are probably a few things that could be done to improve
performance, but since the symmetry thorns work for us as they are, I
would consider that secondary at the moment.
-erik
--
Erik Schnetter <schnetter at aei.mpg.de> http://www.aei.mpg.de/~eschnett/
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